#include "Renderer.h"
#include "ShaderProgram.h"

class WoodenTextureShader : public ShaderProgram, public Renderer
{

  public:
    WoodenTextureShader();
    virtual unsigned int createShaderProgram();
    virtual void prepareVAO();
    virtual void render();
    void update();
    unsigned int texture1;
    unsigned int texture2;
  private:
    vector<int> indices;
    int textureObjLocation;
    int secondTextureLocation;

};